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Thursday, 06 September 2007

Miscellany
Where Does the Time Go?

So, apparently, it’s been a year since I last posted anything here, although folks have been by and left comments as recently as a month ago. What have I been up to, you’re probably not asking yourself. Well, it’s like this…

You may recall that in my last post, a whole honkin’ year ago, I mentioned some of the factors that led to my taking some time off from “The Experiment.” Well, that relationship… didn’t work out, sorry to say. Life, it continued apace. But the thing that most directly affected TPvX was that my computer suffered a massive meltdown from which I was unable to recover. I ended up buying a new(ish) system to replace it, and to date, I haven’t even installed TS2 (or anything Sim-related) on this machine. Meantime, I’ve been dabbling in machinima, first through “The Movies,” and currently with Moviestorm.

Anyway, that’s pretty much where my head is at for the moment. Will The Pleasantview Experiment return? In the immortal words of the Magic 8-Ball®… “Cannot predict now.”

Wednesday, 06 September 2006

Miscellany
So, What the Heck Happened?

First, let me acknowledge and express my gratitude for the kind things folks have had to say about The Pleasantview Experiment. Thank you very much. Your responses are deeply appreciated.

Now… some of you may have noticed that there hasn’t been a whole heck of a lot of activity on the PVX front in a while. I’ve been meaning to address this for some time, but never got around to it. However, after the very nice email I received from a reader at the Hullabaloo, expressing enjoyment of my storyline, eagerness for its continuation and curiosity over its status, I realize it’s time to get off the dime and speak.

Point one: let’s get it out in the open right now… the Experiment is not over. I’m not done with these characters (and I’m fairly certain they’re not done with me).

So what’s taking so long? Well, there are a number of factors, really, which in aggregate, can simply be termed “life.” Among the highlights: I’ve been settling into a new relationship, which has occupied quite a bit of my attention as you might imagine. Also, the machine on which I compose the chapters of the Experiment has been engaged in beta-testing Windows Vista.

Still, I suppose the biggest factor has to be my admittedly cyclical attention span: I got… well, bored, I guess… and needed to step away for a while. I didn’t expect it to be for as long as it’s been, but the Vista beta and a couple of other shiny gew-gaws (notably, the Stunts & Effects expansion for The Movies) attracted my attention, and have held onto it for a bit.

So, the bottom line is, the Experiment WILL continue (you can pretty much rest assured of that, as the S.O. is a fan as well, and she keeps asking when I’ll pick it up again)… I’m just not sure when. Hopefully, when I get back to it, those of you who’ve enjoyed it will still be around.

Thanks.

Friday, 16 June 2006

Miscellany
Sims Do The Darnedest Things, Part… Oh, Who’s Keeping Count?

(Yeah, it’s another outtake post. I like outtakes.)

So, in the midst of day-to-day life, Dustin Broke became close with new girl in town Jodi Bradford (more details about this to unfold soon). One evening, on the Brokes’ front porch, Jodi grew bold, and stole her very first kiss from Dustin. Almost immediately, Dustin’s little brother Beau came out onto the porch. The sequence went something like this:

In actuality, Beau came out to ask Dustin to read to him… but I like my version better. wink

Thursday, 01 June 2006

The Pleasantview Experiment
Chapter Five: Standing on Ceremony

The guests had begun to gather in the foyer of Mortimer Goth’s home. Dina felt a frisson of excitement rush along her spine when she realized that both the mayor and Captain Hero were among her wedding guests!

Continued...

The Pleasantview Experiment
Chapter Four: Meetings of the Minds

Cassandra Goth answered her front door to find Nina Caliente standing on the other side.

“Hi,” Nina said. “We need to talk.”

Continued...

About

Here is where I make what will undoubtedly be revealed in time as an utterly pointless attempt at spinning a yarn or two using EA/Maxis' The Sims 2 as a production tool. Creative endeavor... or exercise in futility? Well, that's kinda for you to decide.

Anyway, thanks for stopping by. Have a look around, and feel free to leave comments or questions.

I fact, I encourage comments and/or questions!

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